4 Kingdoms Conquest Wars
4 Kingdoms Conquest Wars is a risk-inspired territory conquest turn-based strategy game. The goal of the game is to capture all opposing players castles and destroy their armies.
How to play:
Green player always moves first.
Captured territory counts only squares connected to the player's castle.
Every turn, the player gets new reserves based on the captured square count.
Reserves are randomly distributed around all territory borders.
A player wins when they capture all enemy castles, and no enemy units are left on the border.
Status | Released |
Platforms | HTML5 |
Author | north_korea_indie |
Genre | Strategy |
Tags | 2D, conquest, risk, territory, Turn-based, Turn-Based Combat, Turn-based Strategy, War |
Average session | A few minutes |
Inputs | Mouse |
Comments
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Fun game! What is the calculation for determining how many soldiers you get? You can move soldiers more than once on your turn, idk if that is intended.
Hi! Player get an additional unit for every 3 captured squares, and yes, you can move a unit more than once per turn as long as the unit is alive.